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Cumulative three-dimensional virtual shared space The word "Metaverse" is comprised of the prefix "meta" (meaning beyond) and the stem "verse" (a back-formation from "universe"); the term is usually utilized to describe the idea of a future model of the internet, comprised of consistent, shared, 3D virtual areas connected into a perceived virtual universe.
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History [edit] The term was coined in Neal Stephenson's 1992 science fiction unique, where people, as avatars, connect with each other and software application representatives, in a three-dimensional virtual area that utilizes the metaphor of the real world. Stephenson utilized the term to explain a virtual reality-based follower to the Web.
Stephenson mentioned in the afterword to Snow Crash that after completing the unique he discovered, an early MMORPG which looked like the Metaverse. The principle the online world, which initially appeared in the brief story 'Burning Chrome' by William Gibson (, July 1982), was a central theme in his 1984 groundbreaking unique, Neuromancer.
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This is demonstrated in a technology called invisible to visible (I2V) that Nissan is developing, which overlays an automobile's windshield with virtual details in addition to features that include an ability to summon an in-car 3D avatar. Since Virbela share functions with the Metaverse however supply access just to non-persistent circumstances, that are shared by approximately several dozen players, the principle of multiverse virtual games has actually been used to differentiate them from the Metaverse.

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Collaborations and working groups are attempting to produce requirements and protocols to support interoperability between virtual environments, including: Infotech, Media context and control, Part 4: Virtual world item characteristics (ISO/IEC 23005-4:2011), ISO (2008Present) Immersive Education Technology Group (IETG), Media Grid (2008Present) Virtual World Area Representative Protocol (VWRAP), IETF (20092011) The Metaverse Roadmap, Velocity Research Foundation (20062007) The Open Source Metaverse Job, (20042008) Timeline of noteworthy platforms and developments: 1993 The Metaverse was a MOO (a text-based, low-bandwidth virtual reality system) run by Steve Jackson Games as part of their BBS, Illuminati Online.
1998 was produced, where users appear as avatars and could mingle and buy objects and services using the virtual currency therebucks, which were buyable with real life money. closed on March 2, 2010, however came back in 2011 as an invite-only world to users age 18 or older. 1998 created 3D virtual communities that utilized vrml technology.